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05 Июля 2019 в 23:00 52 / 0
​ Horse breeds and hitching posts, client and server optimizations and moreServer Physics OptimizationWe've been plagued by a lot of performance problems on the server. After careful analysis we found and fixed these main causes: Collider batching is no longer in use, but the code to check whether or not a collider is batched was still running and was extremely slow since there are now hundreds of individual colliders in any area of the map instead of the previous handful of batched...
21 Июня 2019 в 23:00 228 / 0
​ Players of our game Chippy on Steam will get an exclusive Chippy Arcade machine to play with in game. Plus some optimisations and bug fixes for everyone.Chippy ArcadeTo celebrate the launch of our new incubator game Chippy, which we was released a week today on Steam, we've added the Chippy Arcade to Rust.The item is rewarded to accounts automatically that have played Chippy for at least half an hour.We did consider giving it only to people that have beaten Chippy - but the game is that...
06 Июня 2019 в 23:00 215 / 0
​ Horseback riding, Balance changes, a New UI and more!Horseback RidingHorseback riding has been added to the game.This is only a first pass so it works in a pretty rudimentary way. Horses with saddles spawn in the world instead of the traditional horses. Eventually we'll add taming and hitching and armor and all that but first, let's just see how they function as a new means of transportation in the rust world!Walk up to a horse and press [E] to mount it. ASDW controls the steering, Space to...
02 Мая 2019 в 23:00 192 / 0
​ A smaller than usual 2-week update including a new Hunting Bow Model, Map changes, various bugfixes and more monument lighting changesTracer fixesWith the re-introduction of the first person tracer spheres last month, you may have noticed that the size of the tracers appeared far too big when using an 8x or 16x scope, this has since been resolved and the tracer scaling takes camera FOV into account.M39I've changed the M39 to apply its recoil over time instead of instantly, this will make it...
05 Апреля 2019 в 23:00 193 / 0
​ Fractional Reloading, The large Oilrig, New Weapons, A tonne of Quality of Life updates and more ...Large Oil RigThe Large Oil Rig is now spawning on procedural maps. while similar to the Small Rig the Large rig has two extra decks and a larger footprint. The layout is also more complicated with many rooms and pathways to explore. You'll also notice many more Scientists onboard. The CH47 landing event will also drop off more heavy scientists to prevent you from accessing the contents of the...